![]() I don't think we're anywhere close to SR development coming to a close. ![]() By releasing those tools to modders, it opens the door to breathe so much life into their existing and upcoming projects both, and it simply makes a lot of sense from my point of view. One, it gives everyone working on the project time to get familiar with the engine, 2 it gives them tools to better work within the engine, and 3, they've embraced the idea that modding is the future of gaming and what makes good games great. But all these new mod tools are basically a combination of a few things in my eyes. My best guess at this point is that the futuristic nature of 2020 has kind of faded by this point, and it just makes sense that they'd want to push it forward 10-30 years in order to achieve that once again. There's no other way they could devote so much time and energy into these projects without taking away from the new one, so they must be synergistic. They've announced that a new project is in the works, and I feel like the only way to explain all their current work is that their new project is going to be working from it. They went from a super small unit barely employing a couple people, to having somewhere close to double digits for people actively involved in the development process right now. I agree it's a pretty exciting time to see what people will create as it makes it more accessible than ever.Īs for the conclusions you're drawing from this, I'm actually thinking the opposite. I'm glad to hear you're considering jumping back into it. I had just mentioned you in the discord a few days ago actually. at least for the current engine since I imagine these are the polished versions of the in house editing tools we've heard so much about.įistalis! My favorite modder ever. Thanks Guys Look forward to seeing what everyone creates with these.Īs a side note I'm taking the release of these as a sign that the SR series has come to a full close. maybe i can dive back into modding if it's not so time consuming. We hope you enjoy these mod tools and can't wait to see what you make!įeel free to join us on our discord where we have a dedicated channel to discuss modding with your fellow modders! Documentation for them can be found here: One for creating and editing scenarios, and one for editing data files. ![]() The content editor can be used to create new scenarios and edit data files (such as events, equipment list, tech tree and much more). The map editor can be used to edit existing maps or create brand new maps. ![]() The content editor is called "Supreme Ruler - Content Editor". The map editor is called "Map Editor" (We are going to change this soon to specify Supreme Ruler). As of today, we have released the Map Editor and Content Editor.īoth can be found under the tools section of your Steam library. I am happy to announce we have finally released our modding tools to the public. ![]()
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